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Select a race and a class to view the list of corresponding units.
The Empire Mountain Clans Undead Hordes Legions of the Damned
Leaders
Fighters
Mages
Range Units
Support Units
Leaders
Fighters
Mages
Range Units
Support Units
Leaders
Fighters
Mages
Range Units
Support Units
Leaders
Fighters
Mages
Range Units
Support Units

The Empire - Fighters

Angel
HP Armor Initiative Damage XP Up XP Value
225 None 50 125 1600 225
Level Reach Attack Targets Wards Immunities
4 Adjacent Weapon 1 None None
An emissary of the Highfather, the Angel's holy sword smites all those who threaten the Empire.
Defender of the Faith
HP Armor Initiative Damage XP Up XP Value
225 30 70 125 2100 320
Level Reach Attack Targets Wards Immunities
5 Adjacent Weapon 1 None None
The Defender of the Faith guards against the profane beings that would fight the Highfather.
Grand Inquisitor
HP Armor Initiative Damage XP Up XP Value
210 None 50 100 800 190
Level Reach Attack Targets Wards Immunities
4 Adjacent Weapon 1 Fire Mind
The Grand Inquisitor has withstood the fires and the terrors of Hell itself to oust evil influences from the realm.
Holy Avenger
HP Armor Initiative Damage XP Up XP Value
250 None 50 75 2000 300
Level Reach Attack Targets Wards Immunities
5 Adjacent Weapon 1 None None
The Holy Avenger is consumed by his earthly mission to fight evil.
Imperial Knight
HP Armor Initiative Damage XP Up XP Value
200 None 50 75 950 120
Level Reach Attack Targets Wards Immunities
3 Adjacent Weapon 1 None None
The Imperial Knight's absolute faith propels him to defend the innocent, making him a formidable adversary.
Inquisitor
HP Armor Initiative Damage XP Up XP Value
180 None 50 75 950 120
Level Reach Attack Targets Wards Immunities
3 Adjacent Weapon 1 None Mind
Long devoted to the task of eradicating evil, the Inquisitor attacks with holy force and is not affected by mind based attacks.
Knight
HP Armor Initiative Damage XP Up XP Value
150 None 50 50 475 60
Level Reach Attack Targets Wards Immunities
2 Adjacent Weapon 1 None None
The Knight uses his divine strength to guard the Empire against inequity.
Paladin
HP Armor Initiative Damage XP Up XP Value
175 30 50 100 1600 200
Level Reach Attack Targets Wards Immunities
4 Adjacent Weapon 1 None None
The Paladin has been granted the best armor in the land to staunchly defend his people against unholy forces.
Squire
HP Armor Initiative Damage XP Up XP Value
100 None 50 25 80 20
Level Reach Attack Targets Wards Immunities
1 Adjacent Weapon 1 None None
The Squire nobly offers protection to his weaker compatriots in battle, fighting off all attackers with his sword.
Witch Hunter
HP Armor Initiative Damage XP Up XP Value
140 None 50 50 475 60
Level Reach Attack Targets Wards Immunities
2 Adjacent Weapon 1 None Mind
The Witch-Hunter is immune to mind based attacks through his experience in battling evil forces.